Simulating Ability: Representing Skills in Games
This addresses the need for more systematic ability representation in games, but it appears incremental as it adapts an existing model to a new domain.
The paper tackles the problem of ad hoc mechanisms for representing agent abilities in simulation-oriented games by proposing a logistic model from psychometrics as a unified task resolution mechanism, though no concrete results or numbers are provided.
Throughout the history of games, representing the abilities of the various agents acting on behalf of the players has been a central concern. With increasingly sophisticated games emerging, these simulations have become more realistic, but the underlying mechanisms are still, to a large extent, of an ad hoc nature. This paper proposes using a logistic model from psychometrics as a unified mechanism for task resolution in simulation-oriented games.