GTAIJan 16, 2014

Algorithms for Closed Under Rational Behavior (CURB) Sets

arXiv:1401.3855v110 citations
Originality Incremental advance
AI Analysis

This provides incremental algorithmic improvements for game theorists and AI researchers working on solution concepts in game theory.

The paper tackles the problem of computing closed under rational behavior (CURB) sets in two-player normal-form games, showing that algorithms can find these sets in polynomial time and linking their size to the complexity of Nash equilibrium computation.

We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-player, normal-form games can be computed in polynomial time (we also discuss extensions to n-player games). First, we describe an algorithm that identifies all of a player's best responses conditioned on the belief that the other player will play from within a given subset of its strategy space. This algorithm serves as a subroutine in a series of polynomial-time algorithms for finding all minimal CURB sets, one minimal CURB set, and the smallest minimal CURB set in a game. We then show that the complexity of finding a Nash equilibrium can be exponential only in the size of a game's smallest CURB set. Related to this, we show that the smallest CURB set can be an arbitrarily small portion of the game, but it can also be arbitrarily larger than the supports of its only enclosed Nash equilibrium. We test our algorithms empirically and find that most commonly studied academic games tend to have either very large or very small minimal CURB sets.

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