GTDMSYSYCOJan 4, 2020

Optimal versus Nash Equilibrium Computation for Networked Resource Allocation

arXiv:1404.34421 citationsh-index: 99
AI Analysis

For researchers in distributed systems and algorithmic game theory, this work provides complexity results and approximation algorithms for a class of networked resource allocation problems, though the results are incremental in nature.

This paper studies resource allocation in networks, showing optimal allocation is efficient for 2 resources but NP-hard for more, and provides a linear-time 3-approximation algorithm. It also analyzes Nash equilibria in a game-theoretic setting, proving NP-hardness for finding the lexicographically smallest equilibrium and establishing a connection to Max-k-Cut.

Motivated by emerging resource allocation and data placement problems such as web caches and peer-to-peer systems, we consider and study a class of resource allocation problems over a network of agents (nodes). In this model, nodes can store only a limited number of resources while accessing the remaining ones through their closest neighbors. We consider this problem under both optimization and game-theoretic frameworks. In the case of optimal resource allocation we will first show that when there are only k=2 resources, the optimal allocation can be found efficiently in O(n^2\log n) steps, where n denotes the total number of nodes. However, for k>2 this problem becomes NP-hard with no polynomial time approximation algorithm with a performance guarantee better than 1+1/102k^2, even under metric access costs. We then provide a 3-approximation algorithm for the optimal resource allocation which runs only in linear time O(n). Subsequently, we look at this problem under a selfish setting formulated as a noncooperative game and provide a 3-approximation algorithm for obtaining its pure Nash equilibria under metric access costs. We then establish an equivalence between the set of pure Nash equilibria and flip-optimal solutions of the Max-k-Cut problem over a specific weighted complete graph. Using this reduction, we show that finding the lexicographically smallest Nash equilibrium for k> 2 is NP-hard, and provide an algorithm to find it in O(n^3 2^n) steps. While the reduction to weighted Max-k-Cut suggests that finding a pure Nash equilibrium using best response dynamics might be PLS-hard, it allows us to use tools from quadratic programming to devise more systematic algorithms towards obtaining Nash equilibrium points.

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