SEApr 18, 2014

Knowledge-Driven Game Design by Non-Programmers

arXiv:1404.4713v11 citations
Originality Synthesis-oriented
AI Analysis

This addresses the challenge of making game design accessible to non-programmers, though it appears incremental as it builds on existing game ontology concepts.

The authors tackled the problem of enabling non-programmers to extend games by proposing a knowledge-driven approach using game ontologies, which was implemented and tested on board games like tic-tac-toe and Sudoku.

Game extension is an entertaining activity that offers an opportunity to test new design approaches by non-programmers. The real challenge is to enable this activity by means of a suitable infrastructure. We propose a knowledge-driven approach with natural game-player concepts. These concepts, found in game ontologies, include game abstractions and rules for game moves. The approach has been implemented and tested for board games. These include tic-tac-toe as a simplest example, enabling extensions of tic-tac- toe, say to a four-by-four board and Sudoku, a single player game of a very different nature.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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