NEJun 7, 2014

Simulation based Hardness Evaluation of a Multi-Objective Genetic Algorithm

arXiv:1406.2613v1
Originality Synthesis-oriented
AI Analysis

This work addresses the challenge of assessing algorithm difficulty in multi-objective optimization for researchers, but it is incremental as it builds on existing claims about hardness factors.

The authors tackled the problem of evaluating the hardness of multi-objective genetic algorithms (MOGAs) by setting up a framework using a predator-prey game, and found that hardness increases with more objectives, quantified through evolutionary experiments.

Studies have shown that multi-objective optimization problems are hard problems. Such problems either require longer time to converge to an optimum solution, or may not converge at all. Recently some researchers have claimed that real culprit for increasing the hardness of multi-objective problems are not the number of objectives themselves rather it is the increased size of solution set, incompatibility of solutions, and high probability of finding suboptimal solution due to increased number of local maxima. In this work, we have setup a simple framework for the evaluation of hardness of multi-objective genetic algorithms (MOGA). The algorithm is designed for a pray-predator game where a player is to improve its lifespan, challenging level and usability of the game arena through number of generations. A rigorous set of experiments are performed for quantifying the hardness in terms of evolution for increasing number of objective functions. In genetic algorithm, crossover and mutation with equal probability are applied to create offspring in each generation. First, each objective function is maximized individually by ranking the competing players on the basis of the fitness (cost) function, and then a multi-objective cost function (sum of individual cost functions) is maximized with ranking, and also without ranking where dominated solutions are also allowed to evolve.

Foundations

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