Learning in games via reinforcement and regularization
This work addresses theoretical foundations for learning algorithms in game theory, providing incremental extensions to existing models.
The paper tackles the problem of analyzing reinforcement learning dynamics in games where players use regularized cumulative payoffs to update strategies, extending properties like elimination of dominated strategies and convergence in zero-sum games from the steep to nonsteep regularization cases.
We investigate a class of reinforcement learning dynamics where players adjust their strategies based on their actions' cumulative payoffs over time - specifically, by playing mixed strategies that maximize their expected cumulative payoff minus a regularization term. A widely studied example is exponential reinforcement learning, a process induced by an entropic regularization term which leads mixed strategies to evolve according to the replicator dynamics. However, in contrast to the class of regularization functions used to define smooth best responses in models of stochastic fictitious play, the functions used in this paper need not be infinitely steep at the boundary of the simplex; in fact, dropping this requirement gives rise to an important dichotomy between steep and nonsteep cases. In this general framework, we extend several properties of exponential learning, including the elimination of dominated strategies, the asymptotic stability of strict Nash equilibria, and the convergence of time-averaged trajectories in zero-sum games with an interior Nash equilibrium.