CVSep 14, 2014

Mining Mid-level Features for Action Recognition Based on Effective Skeleton Representation

arXiv:1409.4014v145 citations
Originality Incremental advance
AI Analysis

This work addresses action recognition for computer vision applications, but it is incremental as it builds on existing mid-level feature approaches.

The paper tackled 3D human action recognition by proposing a method to extract mid-level features from Kinect skeletons, resulting in state-of-the-art performance on MSR DailyActivity3D and MSR ActionPairs3D datasets.

Recently, mid-level features have shown promising performance in computer vision. Mid-level features learned by incorporating class-level information are potentially more discriminative than traditional low-level local features. In this paper, an effective method is proposed to extract mid-level features from Kinect skeletons for 3D human action recognition. Firstly, the orientations of limbs connected by two skeleton joints are computed and each orientation is encoded into one of the 27 states indicating the spatial relationship of the joints. Secondly, limbs are combined into parts and the limb's states are mapped into part states. Finally, frequent pattern mining is employed to mine the most frequent and relevant (discriminative, representative and non-redundant) states of parts in continuous several frames. These parts are referred to as Frequent Local Parts or FLPs. The FLPs allow us to build powerful bag-of-FLP-based action representation. This new representation yields state-of-the-art results on MSR DailyActivity3D and MSR ActionPairs3D.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes