Implementing an intelligent version of the classical sliding-puzzle game for unix terminals using Golang's concurrency primitives
This is an incremental application of existing concurrency techniques to a classic game, primarily for educational or entertainment purposes in terminal environments.
The authors developed an intelligent sliding-puzzle game for Unix terminals using Golang, implementing a concurrent A* search algorithm for a solver-bot and leveraging concurrency primitives to simplify game mechanics and enable real-time notifications.
An intelligent version of the sliding-puzzle game is developed using the new Go programming language, which uses a concurrent version of the A* Informed Search Algorithm to power solver-bot that runs in the background. The game runs in computer system's terminals. Mainly, it was developed for UNIX-type systems but it works pretty well in nearly all the operating systems because of cross-platform compatibility of the programming language used. The game uses language's concurrency primitives to simplify most of the hefty parts of the game. A real-time notification delivery architecture is developed using language's built-in concurrency support, which performs similar to event based context aware invocations like we see on the web platform.