CYHCMMSISOC-PHApr 9, 2015

Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games

arXiv:1504.02305v1271 citations
Originality Synthesis-oriented
AI Analysis

This research addresses toxic behavior in online gaming, offering empirical data to improve community management and safety, though it is incremental in applying existing theories to a new dataset.

The study investigated cyberbullying and toxic behavior in team competition online games using a dataset of over 10 million player reports on 1.46 million toxic players, providing large-scale empirical insights and a basis for detection and prevention systems.

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.

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