Preprint Touch-less Interactive Augmented Reality Game on Vision Based Wearable Device
This work addresses the problem of creating pervasive, touch-less games for users of wearable devices, though it appears incremental as it builds on existing interaction technologies.
The paper tackled the development of touch-less interactive augmented reality games for vision-based wearable devices by designing a motion interaction technology using dynamic hand/foot gestures, resulting in the creation of three games with eleven gestures and an evaluation showing social acceptability and usability on platforms like Google Glass.
This is the preprint version of our paper on Personal and Ubiquitous Computing. There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and augmented reality games on vision-based wearable device, a touch-less motion interaction technology is designed and evaluated in this work. Users interact with the augmented reality games with dynamic hands/feet gestures in front of the camera, which triggers the interaction event to interact with the virtual object in the scene. Three primitive augmented reality games with eleven dynamic gestures are developed based on the proposed touch-less interaction technology as proof. At last, a comparing evaluation is proposed to demonstrate the social acceptability and usability of the touch-less approach, running on a hybrid wearable framework or with Google Glass, as well as workload assessment, user's emotions and satisfaction.