CVApr 24, 2015

Depth-based hand pose estimation: methods, data, and challenges

arXiv:1504.06378v2245 citations
AI Analysis

This work addresses challenges in hand pose estimation for cluttered scenes, providing a dataset and evaluation criteria to spur progress in computer vision applications.

The paper analyzes state-of-the-art hand pose estimation from single depth frames, finding that while isolated hand scenes are nearly solved, methods struggle with cluttered scenes, and introduces a new dataset and a simple nearest-neighbor baseline that outperforms most existing systems.

Hand pose estimation has matured rapidly in recent years. The introduction of commodity depth sensors and a multitude of practical applications have spurred new advances. We provide an extensive analysis of the state-of-the-art, focusing on hand pose estimation from a single depth frame. To do so, we have implemented a considerable number of systems, and will release all software and evaluation code. We summarize important conclusions here: (1) Pose estimation appears roughly solved for scenes with isolated hands. However, methods still struggle to analyze cluttered scenes where hands may be interacting with nearby objects and surfaces. To spur further progress we introduce a challenging new dataset with diverse, cluttered scenes. (2) Many methods evaluate themselves with disparate criteria, making comparisons difficult. We define a consistent evaluation criteria, rigorously motivated by human experiments. (3) We introduce a simple nearest-neighbor baseline that outperforms most existing systems. This implies that most systems do not generalize beyond their training sets. This also reinforces the under-appreciated point that training data is as important as the model itself. We conclude with directions for future progress.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes