GTSYSYNov 21, 2017

Multidimensional beyond worst-case and almost-sure problems for mean-payoff objectives

arXiv:1504.0821125 citationsh-index: 46
AI Analysis

For researchers in quantitative game theory and synthesis, this work provides complexity bounds for multidimensional mean-payoff objectives under worst-case and almost-sure guarantees, solving an open problem and introducing a tractable relaxation.

The paper extends the beyond worst-case threshold problem to multidimensional mean-payoff objectives, showing it is coNP-complete for both finite- and infinite-memory strategies, and that the unidimensional worst-case case remains in NP∩coNP. It also introduces the beyond almost-sure threshold problem, which is solvable in polynomial time.

The beyond worst-case threshold problem (BWC), recently introduced by Bruyère et al., asks given a quantitative game graph for the synthesis of a strategy that i) enforces some minimal level of performance against any adversary, and ii) achieves a good expectation against a stochastic model of the adversary. They solved the BWC problem for finite-memory strategies and unidimensional mean-payoff objectives and they showed membership of the problem in NP$\cap$coNP. They also noted that infinite-memory strategies are more powerful than finite-memory ones, but the respective threshold problem was left open. We extend these results in several directions. First, we consider multidimensional mean-payoff objectives. Second, we study both finite-memory and infinite-memory strategies. We show that the multidimensional BWC problem is coNP-complete in both cases. Third, in the special case when the worst-case objective is unidimensional (but the expectation objective is still multidimensional) we show that the complexity decreases to NP$\cap$coNP. This solves the infinite-memory threshold problem left open by Bruyère et al., and this complexity cannot be improved without improving the currently known complexity of classical mean-payoff games. Finally, we introduce a natural relaxation of the BWC problem, the beyond almost-sure threshold problem (BAS), which asks for the synthesis of a strategy that ensures some minimal level of performance with probability one and a good expectation against the stochastic model of the adversary. We show that the multidimensional BAS threshold problem is solvable in P.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes