AIMay 27, 2015

Qsmodels: ASP Planning in Interactive Gaming Environment

arXiv:1505.07263v111 citations
Originality Synthesis-oriented
AI Analysis

This work addresses the challenge of AI planning in interactive gaming for developers and researchers, but it is incremental as it applies an existing method (ASP) to a new domain.

The authors tackled the problem of controlling a bot's behavior in the Quake 3 Arena gaming environment by applying Answer Set Programming (ASP) for planning, resulting in a software architecture that integrates the Smodels solver to interpret the planner.

Qsmodels is a novel application of Answer Set Programming to interactive gaming environment. We describe a software architecture by which the behavior of a bot acting inside the Quake 3 Arena can be controlled by a planner. The planner is written as an Answer Set Program and is interpreted by the Smodels solver.

Foundations

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