Qsmodels: ASP Planning in Interactive Gaming Environment
This work addresses the challenge of AI planning in interactive gaming for developers and researchers, but it is incremental as it applies an existing method (ASP) to a new domain.
The authors tackled the problem of controlling a bot's behavior in the Quake 3 Arena gaming environment by applying Answer Set Programming (ASP) for planning, resulting in a software architecture that integrates the Smodels solver to interpret the planner.
Qsmodels is a novel application of Answer Set Programming to interactive gaming environment. We describe a software architecture by which the behavior of a bot acting inside the Quake 3 Arena can be controlled by a planner. The planner is written as an Answer Set Program and is interpreted by the Smodels solver.