Programs as Polypeptides
This work presents a novel approach to programming in virtual environments, potentially useful for researchers in visual programming or computational chemistry simulations.
The authors introduced a visual programming language for creating behaviors of actors in a 2D virtual world, which compiles into sequences of combinators that are also actors, enabling program construction from fixed-type components via diffusion-based processes.
We describe a visual programming language for defining behaviors manifested by reified actors in a 2D virtual world that can be compiled into programs comprised of sequences of combinators that are themselves reified as actors. This makes it possible to build programs that build programs from components of a few fixed types delivered by diffusion using processes that resemble chemistry as much as computation.