CVDec 4, 2015

Model Validation for Vision Systems via Graphics Simulation

arXiv:1512.01401v115 citations
Originality Synthesis-oriented
AI Analysis

This work addresses the challenge of certifying vision systems for real-world use, offering a method to improve design and performance modeling, though it is incremental in adapting existing methodologies to modern graphics tools.

The paper tackles the problem of validating vision systems by using graphics simulations to assess the validity of invariance assumptions in video surveillance algorithms, finding that systematic simulation can reveal deviations in these assumptions as contextual variables change.

Rapid advances in computation, combined with latest advances in computer graphics simulations have facilitated the development of vision systems and training them in virtual environments. One major stumbling block is in certification of the designs and tuned parameters of these systems to work in real world. In this paper, we begin to explore the fundamental question: Which type of information transfer is more analogous to real world? Inspired from the performance characterization methodology outlined in the 90's, we note that insights derived from simulations can be qualitative or quantitative depending on the degree of the fidelity of models used in simulations and the nature of the questions posed by the experimenter. We adapt the methodology in the context of current graphics simulation tools for modeling data generation processes and, for systematic performance characterization and trade-off analysis for vision system design leading to qualitative and quantitative insights. In concrete, we examine invariance assumptions used in vision algorithms for video surveillance settings as a case study and assess the degree to which those invariance assumptions deviate as a function of contextual variables on both graphics simulations and in real data. As computer graphics rendering quality improves, we believe teasing apart the degree to which model assumptions are valid via systematic graphics simulation can be a significant aid to assisting more principled ways of approaching vision system design and performance modeling.

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