HCDec 9, 2015

Design Strategies for Playful Technologies to Support Light-intensity Physical Activity in the Workplace

arXiv:1512.02921v12 citations
Originality Synthesis-oriented
AI Analysis

This work addresses health risks from sedentary behavior for office workers, but it is incremental as it builds on existing playful technology concepts.

The paper tackled the problem of prolonged sitting in the workplace by developing three prototype digital games to encourage light-intensity physical activity during short breaks, resulting in design guidelines derived from user evaluations that must be adapted to different workplace cultures and spaces.

Moderate to vigorous intensity physical activity has an established preventative role in obesity, cardiovascular disease, and diabetes. However recent evidence suggests that sitting time affects health negatively independent of whether adults meet prescribed physical activity guidelines. Since many of us spend long hours daily sitting in front of a host of electronic screens, this is cause for concern. In this paper, we describe a set of three prototype digital games created for encouraging light-intensity physical activity during short breaks at work. The design of these kinds of games is a complex process that must consider motivation strategies, interaction methodology, usability and ludic aspects. We present design guidelines for technologies that encourage physical activity in the workplace that we derived from a user evaluation using the prototypes. Although the design guidelines can be seen as general principles, we conclude that they have to be considered differently for different workplace cultures and workspaces. Our study was conducted with users who have some experience playing casual games on their mobile devices and were able and willing to increase their physical activity.

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Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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