Designing a Mobile Game for Home Computer Users to Protect Against Phishing Attacks
This work addresses phishing prevention for home computer users, but it is incremental as it applies existing educational and design principles to a specific domain.
The researchers tackled the problem of phishing attacks on home computer users by designing an educational mobile game based on a story and theoretical models, resulting in a prototype presented on Google App Inventor Emulator to enhance avoidance behavior.
This research aims to design an educational mobile game for home computer users to prevent from phishing attacks. Phishing is an online identity theft which aims to steal sensitive information such as username, password and online banking details from victims. To prevent this, phishing education needs to be considered. Mobile games could facilitate to embed learning in a natural environment. The paper introduces a mobile game design based on a story which is simplifying and exaggerating real life. We use a theoretical model derived from Technology Threat Avoidance Theory (TTAT) to address the game design issues and game design principles were used as a set of guidelines for structuring and presenting information. The overall mobile game design was aimed to enhance avoidance behaviour through motivation of home computer users to protect against phishing threats. The prototype game design is presented on Google App Inventor Emulator. We believe by training home computer users to protect against phishing attacks, would be an aid to enable the cyberspace as a secure environment.