Reinventing the Arcade: Computer Game Mediated Play Spaces for Physical Interaction
This work addresses the problem of reduced social interaction in gaming for communities by exploring co-located play, but it is incremental as it builds on existing ideas of tangible interfaces and social events without introducing a new paradigm.
The paper tackles the shift of gaming from public to private spaces by proposing the creation of public play spaces that combine technology and physical interaction to enhance community culture, and it presents Rabble Room Arcade as an experimental event using custom tangible interfaces and multiplayer games to promote social gaming and spectacle.
This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way people interact with games. The paper also argues and that there is potentially value in the creation of public play spaces to create opportunities to utilise both technology and body for the benefit of community culture and experiences through gaming. Co-located social gaming coupled with tangible interfaces offer alternative possibilities for the local video game scene. This paper includes a descriptive account of Rabble Room Arcade, an experimental social event combining custom-built tangible interface devices and multiplayer video games. The event was designed around games that promoted a return to simplicity through the use of unique tangible controllers to allow casual gamers to connect to the game and to each other, whilst also transforming the event into a spectacle.