Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data
This addresses the problem of enhancing data visualization for researchers and engineers, but it appears incremental as it builds on existing VR and rendering technologies without introducing major innovations.
The paper tackled the challenge of creating fully immersive virtual reality visualizations for scientific and engineering data by developing an environment using consumer VR headsets and motion capture, with case studies demonstrating different render engines, but no concrete results or numbers were reported.
In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We present two case studies in the application areas of visualisation of scientific and engineering data. Each of these case studies utilise a different render engine, namely a custom engine for one case and a commercial game engine for the other. The advantages and appropriateness of each approach are discussed along with suggestions for future work.