Social Play Spaces for Active Community Engagement
This addresses the problem of fostering active community participation through co-located social gaming, but it is incremental as it builds on existing concepts of tangible interfaces and social events.
The paper tackled the challenge of enhancing community culture and engagement by proposing social play spaces that combine technology and physical interaction, resulting in the development of Rabble Room Arcade as an experimental event with custom-built tangible interfaces and multiplayer games.
This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible interfaces offer active participant engagement and the development of the local video game scene. This paper includes a descriptive account of Rabble Room Arcade, an experimental social event combining custom-built physical interface devices and multiplayer video games.