AIHCApr 27, 2016

Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models

arXiv:1604.07906v12 citations
Originality Synthesis-oriented
AI Analysis

This addresses the need for diverse and appealing level generation in a popular game used as an AI test bed, but it is incremental as it builds on existing procedural generation techniques.

The paper tackled the problem of procedurally generating visually attractive levels for Angry Birds by proposing a method using Chinese-style and Japanese-style building structures, with experimental results confirming its effectiveness with statistical significance.

This paper presents a procedural generation method that creates visually attractive levels for the Angry Birds game. Besides being an immensely popular mobile game, Angry Birds has recently become a test bed for various artificial intelligence technologies. We propose a new approach for procedurally generating Angry Birds levels using Chinese style and Japanese style building structures. A conducted experiment confirms the effectiveness of our approach with statistical significance.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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