Development of a wearable haptic game interface
This addresses the need for enhanced user interaction in gaming by blurring the boundary between man and machine, though it appears incremental as it builds on existing haptic and gesture technologies.
The paper tackled the problem of creating a more immersive gaming experience by developing a wearable haptic game interface that combines vibrotactile feedback with gesture-based input, resulting in an intuitive interface that allowed users to control an aircraft through hand movements.
This paper outlines the development and evaluation of a wearable haptic game interface. The device differs from many traditional haptic feedback implementation in that it combines vibrotactile feedback with gesture based input, thus becoming a two way conduit between the user and the virtual environment. The device is intended to challenge what is considered an "interface" and sets out to purposefully blur the boundary between man and machine. This allows for a more immersive experience, and a user evaluation shows that the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand.