CYHCMMMay 28, 2016

Virtual Reality based Learning Systems

arXiv:1605.08928v12 citations
Originality Synthesis-oriented
AI Analysis

This is an incremental review addressing the use of VR for distance and traditional education, targeting students and educators.

The paper reviews existing virtual reality (VR) learning systems and their potential applications in education, highlighting VR's ability to integrate resources and improve learning effects across various fields.

This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers exciting opportunities in various fields. As more and more students want in a distance, part-time, or want to continue their education, VR has attracted considerable attention in learning, training, and traditional education. VR based learning enables operators to bring together all disciplinary resources in a common playground. The VR base multimedia platform has successfully demonstrated great potential of education and training. In this paper, we will discuss existing systems and their uses and address the technical challenges and future directions.

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