HCJul 22, 2016

3D Character Customization for Non-Professional Users in Handheld Augmented Reality

arXiv:1607.06587v16 citations
Originality Incremental advance
AI Analysis

This addresses the problem of enabling non-professional users to customize 3D characters in handheld AR games, though it is incremental as it builds on existing AR and customization concepts.

The study tackled the lack of 3D character editors for mobile AR games by developing and testing tangible AR prototypes, finding that they significantly improved user stimulation and novelty compared to non-AR versions while maintaining accuracy and efficiency.

In gaming, customizing individual characters, can create personal bonds between players and their characters. Hence, character customization is a standard component in many games. While mobile Augmented Reality (AR) games become popular, to date, no 3D character editor for AR games exists. We investigate the feasibility of 3D character customization for smartphone-based AR in an iterative design process. Specifically, we present findings from creating AR prototypes in a handheld AR setting. In a first user study, we found that a tangible AR prototype resulted in higher hedonistic measures than a camera-based approach. In a follow up study, we compared the tangible AR prototype with a non-AR touchscreen version for selection, scaling, translation and rotation tasks in a 3D character customization setting. The tangible AR version resulted in significantly better results for stimulation and novelty measures than the non-AR version. At the same time, it maintained a proficient level in pragmatic measures such as accuracy and efficiency.

Foundations

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