AIJul 22, 2016

Predicting Enemy's Actions Improves Commander Decision-Making

arXiv:1607.06759v1
Originality Synthesis-oriented
AI Analysis

This addresses the challenge of real-time decision-making for military commanders in urban battles, though it appears incremental as it builds on existing game-theoretic approaches.

The study tackled the problem of predicting enemy actions in urban combat to aid tactical commanders, finding that the RAID software performed as effectively and accurately as a 4-person experienced staff in initial experiments.

The Defense Advanced Research Projects Agency (DARPA) Real-time Adversarial Intelligence and Decision-making (RAID) program is investigating the feasibility of "reading the mind of the enemy" - to estimate and anticipate, in real-time, the enemy's likely goals, deceptions, actions, movements and positions. This program focuses specifically on urban battles at echelons of battalion and below. The RAID program leverages approximate game-theoretic and deception-sensitive algorithms to provide real-time enemy estimates to a tactical commander. A key hypothesis of the program is that these predictions and recommendations will make the commander more effective, i.e. he should be able to achieve his operational goals safer, faster, and more efficiently. Realistic experimentation and evaluation drive the development process using human-in-the-loop wargames to compare humans and the RAID system. Two experiments were conducted in 2005 as part of Phase I to determine if the RAID software could make predictions and recommendations as effectively and accurately as a 4-person experienced staff. This report discusses the intriguing and encouraging results of these first two experiments conducted by the RAID program. It also provides details about the experiment environment and methodology that were used to demonstrate and prove the research goals.

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