GTAIAug 23, 2016

Phased Exploration with Greedy Exploitation in Stochastic Combinatorial Partial Monitoring Games

arXiv:1608.06403v121 citations
Originality Highly original
AI Analysis

This work addresses online learning in complex decision-making scenarios like ranking, offering improved theoretical guarantees and practical applicability, though it is incremental relative to prior methods.

The paper tackles the problem of combinatorial partial monitoring games by proposing a new algorithmic framework (PEGE) that achieves O(T^{2/3}√log T) distribution-independent and O(log² T) distribution-dependent regret, requiring only a simpler oracle and no unique optimal action assumption, and introduces PEGE2 to match prior O(log T) bounds while removing action space size dependence.

Partial monitoring games are repeated games where the learner receives feedback that might be different from adversary's move or even the reward gained by the learner. Recently, a general model of combinatorial partial monitoring (CPM) games was proposed \cite{lincombinatorial2014}, where the learner's action space can be exponentially large and adversary samples its moves from a bounded, continuous space, according to a fixed distribution. The paper gave a confidence bound based algorithm (GCB) that achieves $O(T^{2/3}\log T)$ distribution independent and $O(\log T)$ distribution dependent regret bounds. The implementation of their algorithm depends on two separate offline oracles and the distribution dependent regret additionally requires existence of a unique optimal action for the learner. Adopting their CPM model, our first contribution is a Phased Exploration with Greedy Exploitation (PEGE) algorithmic framework for the problem. Different algorithms within the framework achieve $O(T^{2/3}\sqrt{\log T})$ distribution independent and $O(\log^2 T)$ distribution dependent regret respectively. Crucially, our framework needs only the simpler "argmax" oracle from GCB and the distribution dependent regret does not require existence of a unique optimal action. Our second contribution is another algorithm, PEGE2, which combines gap estimation with a PEGE algorithm, to achieve an $O(\log T)$ regret bound, matching the GCB guarantee but removing the dependence on size of the learner's action space. However, like GCB, PEGE2 requires access to both offline oracles and the existence of a unique optimal action. Finally, we discuss how our algorithm can be efficiently applied to a CPM problem of practical interest: namely, online ranking with feedback at the top.

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