CVSep 6, 2016

Reconstructing Articulated Rigged Models from RGB-D Videos

arXiv:1609.01371v226 citationsHas Code
AI Analysis

This addresses the lack of tools for building rigged models of articulated objects from RGB-D data, which is useful for tracking or animation applications.

The authors tackled the problem of reconstructing articulated rigged models from RGB-D videos, proposing a method that creates fully rigged models with a watertight mesh, embedded skeleton, and skinning weights from depth data of a single sensor.

Although commercial and open-source software exist to reconstruct a static object from a sequence recorded with an RGB-D sensor, there is a lack of tools that build rigged models of articulated objects that deform realistically and can be used for tracking or animation. In this work, we fill this gap and propose a method that creates a fully rigged model of an articulated object from depth data of a single sensor. To this end, we combine deformable mesh tracking, motion segmentation based on spectral clustering and skeletonization based on mean curvature flow. The fully rigged model then consists of a watertight mesh, embedded skeleton, and skinning weights.

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