AIMASep 8, 2016

Ms. Pac-Man Versus Ghost Team CIG 2016 Competition

arXiv:1609.02316v131 citations
Originality Synthesis-oriented
AI Analysis

This work provides a more challenging benchmark for AI researchers in game-playing and multi-agent systems, though it is incremental as it builds on an existing competition framework.

The paper revives the Ms. Pac-Man Versus Ghost Team competition by introducing an updated game engine with partial observability constraints and a new multi-agent systems approach for ghost agents, including preliminary results on the effects of these changes.

This paper introduces the revival of the popular Ms. Pac-Man Versus Ghost Team competition. We present an updated game engine with Partial Observability constraints, a new Multi-Agent Systems approach to developing Ghost agents and several sample controllers to ease the development of entries. A restricted communication protocol is provided for the Ghosts, providing a more challenging environment than before. The competition will debut at the IEEE Computational Intelligence and Games Conference 2016. Some preliminary results showing the effects of Partial Observability and the benefits of simple communication are also presented.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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