CVRODec 20, 2016

Unsupervised Perceptual Rewards for Imitation Learning

arXiv:1612.06699v3165 citations
Originality Incremental advance
AI Analysis

This addresses the challenge of deploying RL agents in real-world settings where reward design is difficult, though it appears incremental as it builds on existing deep model features.

The paper tackles the problem of reward function design in reinforcement learning by proposing a method to automatically infer perceptual reward functions from a small number of demonstrations, using intermediate visual representations from pre-trained deep models. The result shows successful application to real-world tasks, including learning a door-opening skill from human video demonstrations without supervised labels.

Reward function design and exploration time are arguably the biggest obstacles to the deployment of reinforcement learning (RL) agents in the real world. In many real-world tasks, designing a reward function takes considerable hand engineering and often requires additional sensors to be installed just to measure whether the task has been executed successfully. Furthermore, many interesting tasks consist of multiple implicit intermediate steps that must be executed in sequence. Even when the final outcome can be measured, it does not necessarily provide feedback on these intermediate steps. To address these issues, we propose leveraging the abstraction power of intermediate visual representations learned by deep models to quickly infer perceptual reward functions from small numbers of demonstrations. We present a method that is able to identify key intermediate steps of a task from only a handful of demonstration sequences, and automatically identify the most discriminative features for identifying these steps. This method makes use of the features in a pre-trained deep model, but does not require any explicit specification of sub-goals. The resulting reward functions can then be used by an RL agent to learn to perform the task in real-world settings. To evaluate the learned reward, we present qualitative results on two real-world tasks and a quantitative evaluation against a human-designed reward function. We also show that our method can be used to learn a real-world door opening skill using a real robot, even when the demonstration used for reward learning is provided by a human using their own hand. To our knowledge, these are the first results showing that complex robotic manipulation skills can be learned directly and without supervised labels from a video of a human performing the task. Supplementary material and data are available at https://sermanet.github.io/rewards

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