Streaming Virtual Reality Content
This work provides basic guidelines for content and streaming service providers to support VR adoption, but it is incremental as it synthesizes existing knowledge rather than introducing new breakthroughs.
The study addresses the need for high-quality immersive VR content and streaming systems to accelerate user adoption of VR headsets, covering aspects like content representation, streaming, and quality assessment to establish foundational knowledge.
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR headsets, content providers should focus on producing high quality immersive content for these devices. Similarly, multimedia streaming service providers should enable the means to stream 360 VR content on their platforms. In this study, we try to cover different aspects related to VR content representation, streaming, and quality assessment that will help establishing the basic knowledge of how to build a VR streaming system.