Moving to VideoKifu: the last steps toward a fully automatic record-keeping of a Go game
This enables unattended, real-time recording of Go games, though it appears incremental as it builds on their previous image-based approach.
The authors tackled the problem of automatically reconstructing Go game move sequences from video streams instead of static images, presenting preliminary positive experimental results showing the effectiveness of their software.
In a previous paper [ arXiv:1508.03269 ] we described the techniques we successfully employed for automatically reconstructing the whole move sequence of a Go game by means of a set of pictures. Now we describe how it is possible to reconstruct the move sequence by means of a video stream (which may be provided by an unattended webcam), possibly in real-time. Although the basic algorithms remain the same, we will discuss the new problems that arise when dealing with videos, with special care for the ones that could block a real-time analysis and require an improvement of our previous techniques or even a completely brand new approach. Eventually we present a number of preliminary but positive experimental results supporting the effectiveness of the software we are developing, built on the ideas here outlined.