AIFeb 11, 2017

A Minimax Algorithm Better Than Alpha-beta?: No and Yes

arXiv:1702.03401v16 citations
AI Analysis

This work addresses the need for more efficient game-tree search algorithms in state-of-the-art game-playing programs, offering incremental improvements over existing methods.

The paper tackles the problem of improving fixed-depth minimax search algorithms by reformulating SSS* to make it practical and introducing a new algorithm MTD(f) that outperforms existing methods in game-playing programs, with experimental results showing better performance across three minimax games.

This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A new formulation for Stockman's SSS* algorithm, based on Alpha-Beta, is presented. It solves all the perceived drawbacks of SSS*, finally transforming it into a practical algorithm. In effect, we show that SSS* = alpha-beta + ransposition tables. The crucial step is the realization that transposition tables contain so-called solution trees, structures that are used in best-first search algorithms like SSS*. Having created a practical version, we present performance measurements with tournament game-playing programs for three different minimax games, yielding results that contradict a number of publications. (B) Based on the insights gained in our attempts at understanding SSS*, we present a framework that facilitates the construction of several best-first fixed- depth game-tree search algorithms, known and new. The framework is based on depth-first null-window Alpha-Beta search, enhanced with storage to allow for the refining of previous search results. It focuses attention on the essential differences between algorithms. (C) We present a new instance of the framework, MTD(f). It is well-suited for use with iterative deepening, and performs better than algorithms that are currently used in most state-of-the-art game-playing programs. We provide experimental evidence to explain why MTD(f) performs better than the other fixed-depth minimax algorithms.

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