CYHCFeb 21, 2017

Towards an Understanding of the Effects of Augmented Reality Games on Disaster Management

arXiv:1702.06610v13 citations
Originality Synthesis-oriented
AI Analysis

This work addresses the potential social impacts of AR games on disaster relief, but it is incremental as it focuses on a specific case study without presenting new empirical results.

The paper investigates how augmented reality games like Pokémon Go could affect disaster management in Wellington, New Zealand, using a distributed cognition approach to explore short- and long-term implications.

Location-based augmented reality games have entered the mainstream with the nearly overnight success of Niantic's Pokémon Go. Unlike traditional video games, the fact that players of such games carry out actions in the external, physical world to accomplish in-game objectives means that the large-scale adoption of such games motivate people, en masse, to do things and go places they would not have otherwise done in unprecedented ways. The social implications of such mass-mobilisation of individual players are, in general, difficult to anticipate or characterise, even for the short-term. In this work, we focus on disaster relief, and the short- and long-term implications that a proliferation of AR games like Pokémon Go, may have in disaster-prone regions of the world. We take a distributed cognition approach and focus on one natural disaster-prone region of New Zealand, the city of Wellington.

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