HCCYMar 8, 2017

Sigil3D: A Crowdsourcing Platform for Interactive 3D Content

arXiv:1703.02968v1
Originality Synthesis-oriented
AI Analysis

This addresses the challenge of producing diverse 3D content for users in fields such as education and entertainment, though it appears incremental as it applies existing crowdsourcing methods to a new domain.

The paper tackles the problem of creating interactive 3D content by proposing a crowdsourcing platform based on a modern 3D game engine, which enables communities to generate and manipulate environments for applications like cultural heritage and games.

In this paper we propose applying the crowdsourcing approach to a software platform that uses a modern and state-of-the-art 3D game engine. This platform could facilitate the generation and manipulation of interactive 3D environments by a community of users producing different content such as cultural heritage, scientific virtual labs, games, novel art forms and virtual museums.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes