ROMar 10, 2017

Real-time Perception meets Reactive Motion Generation

arXiv:1703.03512v3121 citations
Originality Synthesis-oriented
AI Analysis

This work addresses uncertainty in robotic manipulation for robotics researchers, but it is incremental as it compares existing architectures without introducing new methods.

The paper tackled robotic grasping and manipulation under uncertainty by comparing three architectures integrating real-time perception with reactive motion generation, evaluating them in 333 experiments on a real robot to quantify robustness and accuracy.

We address the challenging problem of robotic grasping and manipulation in the presence of uncertainty. This uncertainty is due to noisy sensing, inaccurate models and hard-to-predict environment dynamics. We quantify the importance of continuous, real-time perception and its tight integration with reactive motion generation methods in dynamic manipulation scenarios. We compare three different systems that are instantiations of the most common architectures in the field: (i) a traditional sense-plan-act approach that is still widely used, (ii) a myopic controller that only reacts to local environment dynamics and (iii) a reactive planner that integrates feedback control and motion optimization. All architectures rely on the same components for real-time perception and reactive motion generation to allow a quantitative evaluation. We extensively evaluate the systems on a real robotic platform in four scenarios that exhibit either a challenging workspace geometry or a dynamic environment. In 333 experiments, we quantify the robustness and accuracy that is due to integrating real-time feedback at different time scales in a reactive motion generation system. We also report on the lessons learned for system building.

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