CVCGMar 12, 2017

SurfNet: Generating 3D shape surfaces using deep residual networks

arXiv:1703.04079v1187 citations
Originality Incremental advance
AI Analysis

This addresses the computational inefficiency of 3D convolutions for shape modeling, benefiting researchers in computer vision and graphics, though it is incremental as it builds on existing deep residual networks.

The paper tackles the problem of generating 3D shape surfaces directly using deep convolutional neural networks, avoiding voxelized representations, and results in a network that learns meaningful surface representations for tasks like interpolation, invention, and reconstruction from images.

3D shape models are naturally parameterized using vertices and faces, \ie, composed of polygons forming a surface. However, current 3D learning paradigms for predictive and generative tasks using convolutional neural networks focus on a voxelized representation of the object. Lifting convolution operators from the traditional 2D to 3D results in high computational overhead with little additional benefit as most of the geometry information is contained on the surface boundary. Here we study the problem of directly generating the 3D shape surface of rigid and non-rigid shapes using deep convolutional neural networks. We develop a procedure to create consistent `geometry images' representing the shape surface of a category of 3D objects. We then use this consistent representation for category-specific shape surface generation from a parametric representation or an image by developing novel extensions of deep residual networks for the task of geometry image generation. Our experiments indicate that our network learns a meaningful representation of shape surfaces allowing it to interpolate between shape orientations and poses, invent new shape surfaces and reconstruct 3D shape surfaces from previously unseen images.

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