HCMay 10, 2017

Transreality puzzle as new genres of entertainment technology

arXiv:1705.03973v1
Originality Synthesis-oriented
AI Analysis

This work defines a new genre for entertainment technology, but it is incremental as it builds on existing mixed-reality and tangible interface concepts.

The paper introduces a class of mechatronic puzzles in mixed reality, proposes a categorization method, and presents a designed device as an example.

The author considers a class of mechatronic puzzles falling in the mixed-reality category, present examples of such devices, and propose a way to categorize them. Close relationships of such devices with the Tangible User Interface are described. The device designed by the author as an illustration of a mixed reality puzzle is presented.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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