Transreality puzzle as new genres of entertainment technology
This work defines a new genre for entertainment technology, but it is incremental as it builds on existing mixed-reality and tangible interface concepts.
The paper introduces a class of mechatronic puzzles in mixed reality, proposes a categorization method, and presents a designed device as an example.
The author considers a class of mechatronic puzzles falling in the mixed-reality category, present examples of such devices, and propose a way to categorize them. Close relationships of such devices with the Tangible User Interface are described. The device designed by the author as an illustration of a mixed reality puzzle is presented.