HCROMay 15, 2017

Adapting a General Purpose Social Robot for Paediatric Rehabilitation through In-situ Design

arXiv:1705.05142v2
AI Analysis

This work addresses the problem of effectively integrating SARs into clinical settings for paediatric rehabilitation, specifically for children with cerebral palsy, though it is incremental as it builds on existing roles and functionalities.

The paper tackled the challenge of designing software and interactive capabilities for Socially Assistive Robots (SARs) in paediatric rehabilitation by developing a two-phase in-situ design process, which led to the successful deployment of a NAO robot system for children with cerebral palsy, with preliminary results from 9 patients and 5 therapists over 14 sessions.

Socially Assistive Robots (SARs) offer great promise for improving outcomes in paediatric rehabilitation. However, the design of software and interactive capabilities for SARs must be carefully considered in the context of their intended clinical use. While previous work has explored specific roles and functionalities to support paediatric rehabilitation, few have considered the design of such capabilities in the context of ongoing clinical deployment. In this paper we present a two-phase In-situ design process for SARs in health care, emphasising stakeholder engagement and on-site development. We explore this in the context of developing the humanoid social robot NAO as a socially assistive rehabilitation aid for children with cerebral palsy. We present and evaluate our design process, outcomes achieved, and preliminary results from ongoing clinical testing with 9 patients and 5 therapists over 14 sessions. We argue that our in-situ Design methodology has been central to the rapid and successful deployment of our system.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes