HCJun 20, 2017

"Synchronize" to VR Body: Full Body Illusion in VR Space

arXiv:1706.06579v11 citations
Originality Synthesis-oriented
AI Analysis

This addresses the problem of enhancing self-consciousness and immersion in VR for users, but it is incremental as it builds on known rubber hand and autoscopic phenomena.

The study investigated how to induce a full body illusion in VR by requiring synchronized visual and somatosensory stimuli from a first-person perspective with matching heights, resulting in body temperature decreases where stimulated.

Virtual Reality (VR) becomes accessible to mimic a "real-like" world now. People who have a VR experience usually can be impressed by the immersive feeling, they might consider themselves are actually existed in the VR space. Self-consciousness is important for people to identify their own characters in VR space, and illusory ownership can help people to "build" their "bodies". The rubber hand illusion can convince us a fake hand made by rubber is a part of our bodies under certain circumstances. Researches about autoscopic phenomena extend this illusory to the so-called full body illusion. We conducted 3 type of experiments to study the illusory ownership in VR space as it shows in Figure 1, and we learned: Human body must receive the synchronized visual signal and somatosensory stimulus at the same time; The visual signal must be the first person perceptive; the subject and the virtual body needs to be the same height as much as possible. All these illusory ownerships accompanied by the body temperature decreases, where the body is stimulated.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes