AIJun 25, 2017

Count-Based Exploration in Feature Space for Reinforcement Learning

arXiv:1706.08090v1132 citations
Originality Incremental advance
AI Analysis

This addresses the problem of scalable exploration for RL agents in complex environments, though it is incremental as it builds on existing count-based methods.

The paper tackles the challenge of efficient exploration in high-dimensional reinforcement learning by introducing a count-based optimistic exploration algorithm that estimates uncertainty via a generalized state visit-count in feature space, achieving near state-of-the-art results on benchmarks.

We introduce a new count-based optimistic exploration algorithm for Reinforcement Learning (RL) that is feasible in environments with high-dimensional state-action spaces. The success of RL algorithms in these domains depends crucially on generalisation from limited training experience. Function approximation techniques enable RL agents to generalise in order to estimate the value of unvisited states, but at present few methods enable generalisation regarding uncertainty. This has prevented the combination of scalable RL algorithms with efficient exploration strategies that drive the agent to reduce its uncertainty. We present a new method for computing a generalised state visit-count, which allows the agent to estimate the uncertainty associated with any state. Our φ-pseudocount achieves generalisation by exploiting same feature representation of the state space that is used for value function approximation. States that have less frequently observed features are deemed more uncertain. The φ-Exploration-Bonus algorithm rewards the agent for exploring in feature space rather than in the untransformed state space. The method is simpler and less computationally expensive than some previous proposals, and achieves near state-of-the-art results on high-dimensional RL benchmarks.

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