GTMLJun 27, 2017

Multi-armed Bandit Problems with Strategic Arms

arXiv:1706.09060v133 citations
Originality Incremental advance
AI Analysis

This addresses incentive alignment in multi-armed bandit problems with strategic agents, which is an incremental extension of classic bandit theory to game-theoretic settings.

The paper tackles the problem of designing algorithms for a principal to incentivize strategic arms in a multi-armed bandit setting to pass on as much of their private rewards as possible, showing that adversarial bandit algorithms perform poorly but proposing an algorithm that induces a game with dominant strategies, achieving expected reward μ'T - o(T) where μ' is the second-largest mean reward.

We study a strategic version of the multi-armed bandit problem, where each arm is an individual strategic agent and we, the principal, pull one arm each round. When pulled, the arm receives some private reward $v_a$ and can choose an amount $x_a$ to pass on to the principal (keeping $v_a-x_a$ for itself). All non-pulled arms get reward $0$. Each strategic arm tries to maximize its own utility over the course of $T$ rounds. Our goal is to design an algorithm for the principal incentivizing these arms to pass on as much of their private rewards as possible. When private rewards are stochastically drawn each round ($v_a^t \leftarrow D_a$), we show that: - Algorithms that perform well in the classic adversarial multi-armed bandit setting necessarily perform poorly: For all algorithms that guarantee low regret in an adversarial setting, there exist distributions $D_1,\ldots,D_k$ and an approximate Nash equilibrium for the arms where the principal receives reward $o(T)$. - Still, there exists an algorithm for the principal that induces a game among the arms where each arm has a dominant strategy. When each arm plays its dominant strategy, the principal sees expected reward $μ'T - o(T)$, where $μ'$ is the second-largest of the means $\mathbb{E}[D_{a}]$. This algorithm maintains its guarantee if the arms are non-strategic ($x_a = v_a$), and also if there is a mix of strategic and non-strategic arms.

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