SDMMNEJun 29, 2017

Toward Inverse Control of Physics-Based Sound Synthesis

arXiv:1706.09551v11 citations
Originality Synthesis-oriented
AI Analysis

This work addresses the challenge of programming computers to control virtual instruments based on physics simulations, which is incremental as it applies an existing method (LSTMs) to a new domain.

The paper tackled the problem of inverse control for physics-based sound synthesizers, demonstrating that Long Short-Term Memory networks (LSTMs) can be trained to learn to play such synthesizers with four models.

Long Short-Term Memory networks (LSTMs) can be trained to realize inverse control of physics-based sound synthesizers. Physics-based sound synthesizers simulate the laws of physics to produce output sound according to input gesture signals. When a user's gestures are measured in real time, she or he can use them to control physics-based sound synthesizers, thereby creating simulated virtual instruments. An intriguing question is how to program a computer to learn to play such physics-based models. This work demonstrates that LSTMs can be trained to accomplish this inverse control task with four physics-based sound synthesizers.

Foundations

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