AIJul 5, 2017

Learning to Design Games: Strategic Environments in Reinforcement Learning

arXiv:1707.01310v520 citations
Originality Incremental advance
AI Analysis

This addresses environment design problems for applications like game design and traffic signals, representing an incremental extension of standard RL.

The paper tackles the problem of designing controllable environments in reinforcement learning, proposing a dual MDP framework and policy gradient solution, and demonstrates effectiveness in generating diverse and challenging mazes in experiments.

In typical reinforcement learning (RL), the environment is assumed given and the goal of the learning is to identify an optimal policy for the agent taking actions through its interactions with the environment. In this paper, we extend this setting by considering the environment is not given, but controllable and learnable through its interaction with the agent at the same time. This extension is motivated by environment design scenarios in the real-world, including game design, shopping space design and traffic signal design. Theoretically, we find a dual Markov decision process (MDP) w.r.t. the environment to that w.r.t. the agent, and derive a policy gradient solution to optimizing the parametrized environment. Furthermore, discontinuous environments are addressed by a proposed general generative framework. Our experiments on a Maze game design task show the effectiveness of the proposed algorithms in generating diverse and challenging Mazes against various agent settings.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes