CRAILGAug 1, 2017

Adversarial-Playground: A Visualization Suite Showing How Adversarial Examples Fool Deep Learning

arXiv:1708.00807v149 citationsHas Code
Originality Synthesis-oriented
AI Analysis

This tool helps security experts and non-experts recognize vulnerabilities in deep learning systems, though it is incremental as it builds on existing adversarial methods.

The paper tackles the challenge of understanding how adversarial examples fool deep learning models by presenting Adversarial-Playground, a web-based visualization tool that demonstrates common adversarial methods against a CNN, with innovations like a client-server strategy reducing response time by 1.5 seconds per sample and a faster JSMA variant performing twice as fast.

Recent studies have shown that attackers can force deep learning models to misclassify so-called "adversarial examples": maliciously generated images formed by making imperceptible modifications to pixel values. With growing interest in deep learning for security applications, it is important for security experts and users of machine learning to recognize how learning systems may be attacked. Due to the complex nature of deep learning, it is challenging to understand how deep models can be fooled by adversarial examples. Thus, we present a web-based visualization tool, Adversarial-Playground, to demonstrate the efficacy of common adversarial methods against a convolutional neural network (CNN) system. Adversarial-Playground is educational, modular and interactive. (1) It enables non-experts to compare examples visually and to understand why an adversarial example can fool a CNN-based image classifier. (2) It can help security experts explore more vulnerability of deep learning as a software module. (3) Building an interactive visualization is challenging in this domain due to the large feature space of image classification (generating adversarial examples is slow in general and visualizing images are costly). Through multiple novel design choices, our tool can provide fast and accurate responses to user requests. Empirically, we find that our client-server division strategy reduced the response time by an average of 1.5 seconds per sample. Our other innovation, a faster variant of JSMA evasion algorithm, empirically performed twice as fast as JSMA and yet maintains a comparable evasion rate. Project source code and data from our experiments available at: https://github.com/QData/AdversarialDNN-Playground

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