CVAug 4, 2017

Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting

arXiv:1708.01670v1113 citations
Originality Incremental advance
AI Analysis

This method improves 3D reconstruction quality for applications like virtual reality or digital archiving, though it appears incremental as it builds on existing Shape-from-Shading techniques.

The paper tackled the problem of obtaining high-quality 3D reconstructions from consumer RGB-D sensors by jointly optimizing geometry, textures, camera poses, material, and lighting, resulting in dramatically increased detail in scene geometry and consistent surface texture recovery.

We introduce a novel method to obtain high-quality 3D reconstructions from consumer RGB-D sensors. Our core idea is to simultaneously optimize for geometry encoded in a signed distance field (SDF), textures from automatically-selected keyframes, and their camera poses along with material and scene lighting. To this end, we propose a joint surface reconstruction approach that is based on Shape-from-Shading (SfS) techniques and utilizes the estimation of spatially-varying spherical harmonics (SVSH) from subvolumes of the reconstructed scene. Through extensive examples and evaluations, we demonstrate that our method dramatically increases the level of detail in the reconstructed scene geometry and contributes highly to consistent surface texture recovery.

Code Implementations1 repo
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The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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