LGAug 19, 2017

Analysing Soccer Games with Clustering and Conceptors

arXiv:1708.05821v110 citations
Originality Synthesis-oriented
AI Analysis

This work addresses the need for automated analysis and prediction in soccer simulations, but it is incremental as it builds on existing clustering and neural network techniques without introducing a fundamentally new paradigm.

The authors tackled the problem of identifying key situations and behaviors in soccer games from 2D simulation data using an unsupervised approach, resulting in the ability to segment games into learned sequences and predict near-future situations with conceptors.

We present a new approach for identifying situations and behaviours, which we call "moves", from soccer games in the 2D simulation league. Being able to identify key situations and behaviours are useful capabilities for analysing soccer matches, anticipating opponent behaviours to aid selection of appropriate tactics, and also as a prerequisite for automatic learning of behaviours and policies. To support a wide set of strategies, our goal is to identify situations from data, in an unsupervised way without making use of pre-defined soccer specific concepts such as "pass" or "dribble". The recurrent neural networks we use in our approach act as a high-dimensional projection of the recent history of a situation on the field. Similar situations, i.e., with similar histories, are found by clustering of network states. The same networks are also used to learn so-called conceptors, that are lower-dimensional manifolds that describe trajectories through a high-dimensional state space that enable situation-specific predictions from the same neural network. With the proposed approach, we can segment games into sequences of situations that are learnt in an unsupervised way, and learn conceptors that are useful for the prediction of the near future of the respective situation.

Foundations

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