ROHCAug 21, 2017

Planning Based System for Child-Robot Interaction in Dynamic Play Environments

arXiv:1708.06445v1
Originality Synthesis-oriented
AI Analysis

This addresses the challenge of natural social human-robot interaction for children in play settings, but it is incremental as it builds on existing theories and models.

The paper tackles the problem of enabling autonomous child-robot interaction in dynamic play environments by developing a planning system that considers socio-emotional states, with initial results from an empirical study in a collaborative sorting game.

This paper describes the initial steps towards the design of a robotic system that intends to perform actions autonomously in a naturalistic play environment. At the same time it aims for social human-robot interaction~(HRI), focusing on children. We draw on existing theories of child development and on dimensional models of emotions to explore the design of a dynamic interaction framework for natural child-robot interaction. In this dynamic setting, the social HRI is defined by the ability of the system to take into consideration the socio-emotional state of the user and to plan appropriately by selecting appropriate strategies for execution. The robot needs a temporal planning system, which combines features of task-oriented actions and principles of social human robot interaction. We present initial results of an empirical study for the evaluation of the proposed framework in the context of a collaborative sorting game.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes