A survey on haptic technologies for mobile augmented reality
It addresses interaction limitations in MAR for users and developers, but is incremental as it synthesizes existing research without new findings.
This survey reviews haptic technologies for mobile augmented reality (MAR), focusing on wearable devices and their classification into cutaneous/tactile and kinesthetic categories, while discussing future challenges and paths.
Augmented Reality (AR) and Mobile Augmented Reality (MAR) applications have gained much research and industry attention these days. The mobile nature of MAR applications limits users' interaction capabilities such as inputs, and haptic feedbacks. This survey reviews current research issues in the area of human computer interaction for MAR and haptic devices. The survey first presents human sensing capabilities and their applicability in AR applications. We classify haptic devices into two groups according to the triggered sense: cutaneous/tactile: touch, active surfaces, and mid-air, kinesthetic: manipulandum, grasp, and exoskeleton. Due to the mobile capabilities of MAR applications, we mainly focus our study on wearable haptic devices for each category and their AR possibilities. To conclude, we discuss the future paths that haptic feedbacks should follow for MAR applications and their challenges.