CRHCSep 24, 2017

Changing users' security behaviour towards security questions: A game based learning approach

arXiv:1709.08623v120 citations
Originality Synthesis-oriented
AI Analysis

This addresses usability issues in fallback authentication for users, but it is incremental as it adapts an existing game with specific modifications.

The paper tackled the problem of improving fallback authentication usability by proposing a serious game design based on '4 Pics 1 word' to enhance memorability of security questions, resulting in a customized approach that incorporates verbal, spatial, graphical, and interactive cues.

Fallback authentication is used to retrieve forgotten passwords. Security questions are one of the main techniques used to conduct fallback authentication. In this paper, we propose a serious game design that uses system-generated security questions with the aim of improving the usability of fallback authentication. For this purpose, we adopted the popular picture-based "4 Pics 1 word" mobile game. This game was selected because of its use of pictures and cues, which previous psychology research found to be crucial to aid memorability. This game asks users to pick the word that relates to the given pictures. We then customized this game by adding features which help maximize the following memory retrieval skills: (a) verbal cues - by providing hints with verbal descriptions, (b) spatial cues - by maintaining the same order of pictures, (c) graphical cues - by showing 4 images for each challenge, (d) interactivity/engaging nature of the game.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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