ROAICVSep 29, 2017

Discovery and recognition of motion primitives in human activities

arXiv:1709.10494v73 citations
Originality Incremental advance
AI Analysis

This provides an objective tool for categorizing human motion, potentially benefiting fields like video analysis and human-robot interaction, though it appears incremental as it builds on existing pose data and methods.

The authors tackled the problem of automatically discovering and recognizing motion primitives from 3D human pose data in videos by optimizing a 'motion flux' metric and using a hierarchical non-parametric Bayes model, resulting in a publicly available dataset built from motion capture sequences.

We present a novel framework for the automatic discovery and recognition of motion primitives in videos of human activities. Given the 3D pose of a human in a video, human motion primitives are discovered by optimizing the `motion flux', a quantity which captures the motion variation of a group of skeletal joints. A normalization of the primitives is proposed in order to make them invariant with respect to a subject anatomical variations and data sampling rate. The discovered primitives are unknown and unlabeled and are unsupervisedly collected into classes via a hierarchical non-parametric Bayes mixture model. Once classes are determined and labeled they are further analyzed for establishing models for recognizing discovered primitives. Each primitive model is defined by a set of learned parameters. Given new video data and given the estimated pose of the subject appearing on the video, the motion is segmented into primitives, which are recognized with a probability given according to the parameters of the learned models. Using our framework we build a publicly available dataset of human motion primitives, using sequences taken from well-known motion capture datasets. We expect that our framework, by providing an objective way for discovering and categorizing human motion, will be a useful tool in numerous research fields including video analysis, human inspired motion generation, learning by demonstration, intuitive human-robot interaction, and human behavior analysis.

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